Niantic Lab’s mobile game ‘Pokémon Go’ is quickly gaining popularity – here is some of the software that went into its creation.
The recent release of Niantic Lab’s mobile game ‘Pokémon Go’ has generated quite the buzz. The game not only captures the attention of nostalgic millennials looking to ‘catch them all’, but also new generations that were born too early or too late to be part of the original Pokémon frenzy by offering futuristic, augmented-reality capabilities.
The tools that created Pokémon Go
Pokémon Go is built onGoogle App Engine‘s platform as a service (PaaS) which provides the game with a mobile backend.
Thegame tool softwareproductLibgdxis utilized as the app’s framework, and uses Java, C++, and C# as the programming languages.
Pokémon Go also uses thegame engine softwareproductUnityto help create the massive multiplayer online game (MMO) world that builds off real-world maps.
To measure and gain insights on how Pokémon Go is performing with its users, Niantic uses thedigital analytics softwareproductGoogle Analytics.
Niantic usesDockerto maintain and monitor the reliability of their servers and server releases, and overallcontainer management softwareconcerns.
Kubernetesis anothercontainer management softwarethat Niantic uses to maintain the reliability of the Pokemon GO servers.
Additional platforms that helped build Pokémon Go
Othercutting-edge technologieswent into the making of Pokémon Go as well. Niantic Lab’s was able to utilize new augmented reality features that allow players to see Pokémon in the wild via the camera on their smartphones. Additionally the game uses GPS features on iPhone and Android devices by mapping and following player movement in real time, allowing players to stumble on different types of Pokémon in different places. While these technologies are not yet broadly used across the mobile game industry, the successful release of Pokémon Go will help these technologies evolve into the mainstream.
Editor’s Note: This post was originally published in July 2016 and was updated in July 2017 to include Docker and Kubernetes, which were previously not included.